My main districts storage, have some more efficient layouts in other parts but yeah. ![]() ![]() Try to keep the area around the main district a bit clear, maybe surround it by paths and try to clear at least one strip of 4 wide tile space so you can build a massive storage thing like, your districts reach is limited so verticality is your friend, staircases are generaly built like the second pic, storages are usually stacked like the top of third pic, the bottom ish right is more efficient but requires a lot more fiddling with stairs and gave me a lot of pain trying to figure out properly, and while you wont need this absurd amount of storage for a while and you could just build a lot of stuff on top of their own storage but future proofing here is everything. I just count it as 10 or 11 for each breeding pod.Īs for food? Who cares, build as much plots as you can, just leave some room for other buildings, diversifying the diets is a good idea too for even more boosts but just make sure you have a ton of carrots and then worry about making potatoes and bread and everything else as those will require more steps for production which include baking so youll need a steady supply of wood before then. Now, this isnt 100% accurate, but the way i generally calculate how much breeding pods to build is, in the beggining, 1 for every 8 beavers, but with some of the life expectancy boosts you get with housing and food too i think. So make sure youre growing enough (with the forester, dont forget the gatherer flags too). Speaking of ironteeth, it goes mostly the same way, however unlike the folktails, instead of housing youll need a breeding pod and a constant supply of berries and water, housing can wait, automation is first, always. They take a while to grow but are more efficient numerically but youll need some wood fast too so dont go all out on maplesĪfter that you should be mostly safe but you gotta make sure to build housing for folktails 100% of the time or else you wont get new beavers, ironteeth need breeding pods but you wont have them right away. So you can store the maximum amount of water right off the bat, build farmhouse, lumber mill and preferably a water wheel but a power wheel works fine too.īuild forester, plant some pines but mostly maples. If you run out of wood and other basic resources right away youre done for, get at least one water pump, one berry gatherer, one tree harvester.ĭam off at least in the shortest cross section you can and also the furthest away from your district you can go. Once again, not needed most of the time, and i am heavily agaisnt micro managment, but its a better idea than just placing an entire line of floodgates in an area that desperately needs to be full of water (looking at you Kibitz).ĭont build too many things at once in the beginning. Its best utilized for smaller canals where you might need to have constant flow without the water running too low but when youll also need to make sure you have enough water stored up during droughts. In some cases you can put one after another to regulate flow better but its not needed most the time. 1, so dam pieces are better for storing water in 1 blocks high areas. ![]() 7 of a block, a 1 high floodgate can only do. Tips for StartersĪ dam piece blocks water off up to. Decided to make a guide for timberborn and share some things ive learned from playing quite a bit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |